P. ŞENDURUR And E. ŞENDURUR, "Students as Gamers: Design, Code, and Play," In Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes) , IGI GLOBAL, 2022, pp.868-887.
ŞENDURUR, P. And ŞENDURUR, E. Students as Gamers: Design, Code, and Play. 2022. In Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes) , IGI GLOBAL, 868-887.
ŞENDURUR, P., & ŞENDURUR, E., (2022). Students as Gamers: Design, Code, and Play. Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes) (pp.868-887), IGI GLOBAL.
ŞENDURUR, Polat, And Emine Şendurur. "Students as Gamers: Design, Code, and Play." In Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes) , 868-887. IGI GLOBAL, 2022
ŞENDURUR, Polat And ŞENDURUR, Emine. "Students as Gamers: Design, Code, and Play." Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes) , IGI GLOBAL, 2022, pp.868-887.
ŞENDURUR, P. And ŞENDURUR, E. (2022) "Students as Gamers: Design, Code, and Play", Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes) . IGI GLOBAL.
@bookchapter{bookchapter, author ={Polat Şendurur And author ={Emine Şendurur}, chaptertitle={Students as Gamers: Design, Code, and Play}, booktitle={ Handbook of Research on Acquiring 21st Century Skills Through Game-Based Learning (2 Volumes)}, publisher={IGI GLOBAL}, city={},year={2022} }