P. ŞENDURUR And E. ŞENDURUR, "Students as Gamers: Design, Code, and Play," In Advances in Game-Based Learning (AGBL) Book Series , Hershey, PA: IGI Global, 2022, pp.868-887.
ŞENDURUR, P. And ŞENDURUR, E. Students as Gamers: Design, Code, and Play. 2022. In Advances in Game-Based Learning (AGBL) Book Series , IGI Global, Hershey, PA, 868-887.
ŞENDURUR, P., & ŞENDURUR, E., (2022). Students as Gamers: Design, Code, and Play. Advances in Game-Based Learning (AGBL) Book Series (pp.868-887), Hershey, PA: IGI Global.
ŞENDURUR, Polat, And Emine Şendurur. "Students as Gamers: Design, Code, and Play." In Advances in Game-Based Learning (AGBL) Book Series , 868-887. Hershey, PA: IGI Global, 2022
ŞENDURUR, Polat And ŞENDURUR, Emine. "Students as Gamers: Design, Code, and Play." Advances in Game-Based Learning (AGBL) Book Series , IGI Global, 2022, pp.868-887.
ŞENDURUR, P. And ŞENDURUR, E. (2022) "Students as Gamers: Design, Code, and Play", Advances in Game-Based Learning (AGBL) Book Series . Hershey, PA: IGI Global.
@bookchapter{bookchapter, author ={Polat Şendurur And author ={Emine Şendurur}, chaptertitle={Students as Gamers: Design, Code, and Play}, booktitle={ Advances in Game-Based Learning (AGBL) Book Series}, publisher={IGI Global}, city={Hershey, PA},year={2022} }