Agile Development of Educational Games: A Hyper Casual Game Design Model Approach


Altun E., Arslan S., Oral Ö., Tüzün H.

Journal of Computer Education, cilt.2, sa.2, ss.29-49, 2023 (Hakemli Dergi)

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 2 Sayı: 2
  • Basım Tarihi: 2023
  • Dergi Adı: Journal of Computer Education
  • Sayfa Sayıları: ss.29-49
  • Ondokuz Mayıs Üniversitesi Adresli: Evet

Özet

Hyper casual (HC) games are a sub-genre of mobile games. Such games are quick to learn, easy to play, require little attention and are played in short sessions. The development time of such games is agile, short and less costly. The development and revision of educational games takes a long time and is costly. The aim of this study is to examine the design processes of a company that develops HC games, to evaluate them from an educational game perspective and to reveal a game development model. Formative in-vivo naturalistic research method, one of the qualitative research methods, was used in the study. Data were collected through interviews. A Hyper Casual Game Design Model (HCGDM) is proposed based on insights from the game development experiences of the company. The HCGDM consists of core components, including the Team, Game Idea, Development Process, Publishing Process, and Optimization, which are carried out in sequential steps. Test, Target Audience, Stakeholders, and Corporate Culture also play a role with the core components in the development process and are related to how each step of development should be approached. It is thought that educational games can be developed faster by considering the model components.